Friday, May 15, 2009

One-point perspectives... OR, how to best extract innuendo from drawing and design. i.e. LOOK AT ALL THE F's I HAD THIS WEEK!

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Experiment 3 deals with dynamic, moving architecture, and ideas of power. Each of our clients is powerful in a different way, and we will design for them business offices and a meeting space to reflect this. The moving architecture is represented by elevators in the Unreal Tournament videogame environment, and our first task was to imagine the pathways for these elevators. We did this by drawing different relationships of three 'F'-shaped blocks, from a one-point perspective (where points and sides continue backwards towards a vanishing point). We did six drawings, then reproduced each twice more from a different view.
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Also, the word under each image connects both the view and the design to a concept of power, so that the pathways relate to potential schemes for our clients' business.













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